7.1 euclid

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112
  1. 1SHIFT + SEQ
  2. 2blue

7.1.1 euclid introduction

type: six euclidean rhythms · by pcppcp / op1r ↗

Six slots, each playing one note in a euclidean rhythm. You set how many steps the loop has and how many of them play; euclid spreads the hits as evenly as it can.

New sequencers are in the sequencer list: SHIFT + SEQ. Both work for synths and drums, run at the OP-1's tempo and have six slots that play at the same time. Their settings are saved.

The euclid screen: six slot rings, a big ring with four green pulses on 16 steps, P1
euclid: 16 steps, 4 pulses

7.1.2 opening euclid

+

step 1

SHIFT + SEQ

step 2

blue

SHIFT + SEQ, then turn blue to EUCLID.

7.1.3 knobs

turn

blue

steps

green

pulses (hits)

white

rotation

orange

start / stop the slot

page 2 (press the knob)

blue

rate: 1/4 … 1/32, triplets

green

gate (note length)

white

octave

orange

level (velocity)

7.1.4 keys

+

SHIFT + white knob

select the slot (1 … 6)

a note key

give the selected slot that note, at the current octave

+

SHIFT + orange knob

start / stop all slots

+

SHIFT + C#

start all slots, or stop them if any is running (any screen)

++

hold REC + SHIFT + C#

tape armed: start the slots and recording together, from the first step

+

SHIFT + F G A B

pattern 1 … 4 (the first four white keys, any screen)

+

SHIFT + G A B C D E

mute / unmute slot 1 … 6 (the last six white keys, any screen)

+

SHIFT + D#

mute / unmute all

//

LIFT / DROP / SCISSORS

copy / paste / cut the slot; with SHIFT the whole pattern

/

← / →

keyboard octave, as usual

7.1.5 how a euclidean rhythm works

Steps is the length of the loop, pulses is how many of those steps play. Euclid spaces the pulses as evenly as the steps allow. Even splits give straight beats; uneven ones give the off-kilter grooves found in a lot of world music.

Rotation turns the pattern around the ring, so the same rhythm starts on a different step. Use it to move a slot against the others.

The big ring is the selected slot, its green dots are the pulses. The six small rings at the top are the slots; a red dot in the middle means the slot is playing. The red bar on the right is the slot's level.

16 steps, 4 pulses

8 steps, 3 pulses

8 steps, 5 pulses

7.1.6 tips

  • Try one drum per slot: kick on 16/4, snare on 16/2 rotated by 4, hats on 16/11.
  • Different step counts per slot (16, 12, 7 …) drift against each other and make long, changing patterns.
  • A pattern holds every slot's note, settings and mutes. Which slots are playing stays the same when you switch, and switching is instant, so patterns work like song parts. P1 … P4 is shown bottom left.
  • A muted slot keeps running (its dots dim) and comes back in time.
  • A slot without a note runs silently, and plays once you switch to a pattern that has a note there.
  • Euclid plays several notes at once and sends them over MIDI too. Slots come back stopped after power off.